(Stunts related to business are included here, on the basis that wealth and the skills to manage that wealth go together.)

New Actions

  • Grease the Wheels. You can use Resources instead of Rapport in any situation where bribes will be accepted. (adapted from Spirit of the Century SRD, v6.24.1)

  • Help Wanted, Reward Offered. You can use Resources instead of Contacts whenever you make it public exactly what or who you are looking for. (adapted from Spirit of the Century SRD, v6.24.1)

  • Glitterati. Money can, in fact, buy friends. You may use Resources in place of Contacts when in high society. (adapted from

  • Instant Functionary. You’re skilled at seeing the shape of an organization from the underside, and in organizations of sufficient size, you can easily convince anyone that you’re just another cog in the machine. This allows you to substitute your Resources skill for Deceive whenever pretending to fill the role of a minor functionary of a target organization. (adapted from Spirit of the Century SRD, v6.18.3)

  • Money Talks. You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause. (Fate Core, p.123)

  • My Wallet Has A Lot To Say. (requires Money Talks.) +2 to Resources whenever you use the Money Talks stunt. (adapted from

  • War of Papers. You can take action against organizations through indirect measures. Effectively you can fight on the level of any organization smaller than a nation without the need to recruit allies or have any organization of your own. Yes, this means you can effectively "kill" a city, or even an army, given enough time. (Fate System Toolkit, p.98)


  • Best That Money Can Buy. You have a discerning taste and a natural instinct for spending your money to get exactly the best and nothing less. You are at +2 to your Resources whenever making a purchase of something that would be considered "the best." While this may seem like a discount, it’s not, really, since seeking out the best may mandate a price mark several steps above the baseline; still, this stunt helps to soften the blow. (adapted from Spirit of the Century SRD, v6.24.3)

  • Long Term Investment. You’ve had your money for a while now, and you’ve had a chance to make several strategic investments which you can cash in on when pressed for money. Once per session, you may sell one of these investments to get a +2 to any one Resources roll. (Spirit of the Century SRD, v6.24.3)

  • Licenses for Everything. You suffer no increased penalties on Resources rolls related to legal restrictions on goods. (adapted from

  • Money Is No Object. (requires two other Resources stunts.) Once per session, when called on to roll Resources, you may spend a fate point and simply act as if you had rolled +4 on the dice. You may do this after the fact on a roll. Your Resources skill will then operate at -2 for the rest of the session; you’ve simply tapped into everything at your disposal to make the purchase. (adapted from Spirit of the Century SRD, v6.24.3)

  • Rivers of Gold. Money is just a detail to you. Stripped naked and cast on a desert island, and you’ll be living in luxury in short order. Cast into prison, and you’ll be bribing guards in no time. No situation will restrict your access to your Resources skill. (Fate System Toolkit, p.98)

  • Savvy Investor. You get an additional free invoke when you create advantages with Resources, provided that they describe a monetary return on an investment you made in a previous session. (In other words, you can’t retroactively declare that you did it, but if it happened in the course of play, you get higher returns.) (Fate Core, p.123)

  • Trust Fund Baby. Twice per session, you may take a boost representing a windfall or influx of cash. (Fate Core, p.123)

  • Useful Little Things. Your pockets are full of useful little things. Whenever you need something, you have it, provided it’s not something too unusual (like a map to Jimmy Hoffa’s body) or too large to fit in a pocket, belt pouch, or backpack. When you say you have something, the GM should be likely to agree. (Fate System Toolkit, p.34)

  • Wholesale Pricing. Pick a type of business (e.g. supermarket, sporting goods, electronics). You gain +2 to Resources when you attempt to purchase something which that business sells. (Peter Blake)